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Cataclysm Dispel Mechanics Announced

Posted 5 months ago in Articles (tagged: )
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Announced moments ago were the new dispel mechanics for the Cataclysm expansion. In summary, Abolish spells are being removed, Cure Disease will no longer be castable in Shadowform, and every healing hybrid is given three of five spells: offensive magic dispel, defensive magic dispel, curse dispel, poison dispel and disease dispel.

http://forums.worldofwarcraft.com/thread.html?topicId=24038610691

We wanted to introduce some of the changes to dispel mechanics coming in Cataclysm. Our goals were to make dispelling a little less trivial to do in PvP, and to make sure there is more equity in dispel capabilities among healers in both PvP and PvE.

Within the system, there are currently five types of dispellable (or curable) buffs and debuffs: curse, disease, poison, defensive magic, and offensive magic. An example of defensive magic dispelling would be using a dispel to free a polymorphed ally, while offensive magic dispelling would be utilizing a dispel ability to strip away an enemy’s buff or heal-over-time (HoT) spell. The main distinction between these two types is in whether or not you can target an enemy with your dispel.

In Cataclysm each healing class will be getting three out of the five types of dispels, with one of these always being a defensive dispel magic. This design makes sure that finding a healer with the ability to remove magic isn’t restrictive in building teams for Arenas or rated Battlegrounds. It also allows the encounter designers to assume, when designing dungeon or raid fights, that every group can dispel magic.

In addition, we’re making the opportunity cost (what the player could have accomplished with different actions) for dispelling a bit steeper. We think the cost is too low for three reasons: 1) The actual mana cost is low. 2) You never waste a dispel. If you try to dispel a debuff that isn’t there then the dispel just won’t go off. 3) We have spells that remove debuffs with minimal input on the part of the player. In Cataclysm we are raising the mana costs, making it possible to waste mana by casting a dispel when there is nothing to dispel, and removing Cleansing Totem, Abolish Disease, and Abolish Poison from the game. With these changes in mind, we are working to plan dungeon and raid encounters where dispels aren’t in constant demand or spammed in order to be successful, though some need for dispels will still be a part of the design.

As previously mentioned, we are providing three dispel capabilities to all healing classes as follows:

  • Druids will be able to dispel defensive magic, curses, and poison.
  • Paladins will be able to dispel defensive magic, diseases, and poison.
  • Priests will be able to dispel defensive magic, offensive magic, and disease.
  • Shaman will be able to dispel defensive magic, offensive magic, and curses.

There is some trade-off that is being made in making these changes and we wanted to expand on this further.

  • Protection and Retribution paladins will lose their current ability to dispel magic.
  • All shaman will lose dispel disease and dispel poison in exchange for Restoration gaining dispel magic.
  • Restoration shaman, Restoration druids, and Holy paladins will need to talent into their defensive magic dispels.
  • Shadow priests won’t be able to remove disease in Shadowform.
  • Mage, hunter, and warlock will retain their current dispel mechanics.
  • Body and Soul remains the same, and basically any dispel mechanic not mentioned above is currently planned to remain as it is.
  • When possible, we’d like to combine dispels into a single action. For example, the druid ability to dispel curses and poisons might be a single spell with a Restoration talent that also allows it to dispel magic. This part of the design isn’t finalized, however.

As with all of our Cataclysm previews, keep in mind that any of these decisions could change when we’re in beta.

Assuming druids maintain their immunity to Polymorph effects, this essentially makes them immune to Polymorph while still being able to dispel it from their teammates, in the same way they are with Hex at the moment. The changes to retribution and protection are far from deserved, and reduce the skill cap of the specs tremendously. Shadow’s changes are far less significant with the recent Unholy Blight change, but the offensive dispel nerfs, however minor, are hardly justified considering how RNG-based they are: they need fixes and normalizations, not nerfs!

Here’s hoping these decisions do change before the beta becomes available.

Posted by Dusknoir
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6 Comments

  1. that really sucks!

  2. I would like to see something like a Unholy Blight version for us shadow :). No way in hell that’s happening though.

  3. only way i see to keep druids balanced is if they lose the ability to shift out of sheep/hex :-/

  4. I don’t have enough experience playing the other classes that are affected but it seems kind of sucky that you have to be a healer, talented into healing, to gain access to some of the dispel stuff.

    I actually really dislike the idea that healers are somehow responsible for dispelling. I just don’t like it. I know that’s a very PVE mindset but doesn’t it kind of make out that every Arena team must have 1 healer and they are solely responsible for dispelling?

    At least Shadow Priests keep the ability to offensively Dispel Magic. Makes me happy!

    Am I right in reading that my Elemental Shaman will also be able to offensively Dispel Magic and remove Curses but I’ll be unable to defensively Dispel Magic because that’s a Resto only thing?

    And yeah… Resto Druids being immune to hex/polymorph and fear and being able to remove the same stuff seems pretty OP.

    Nevermind – I’m sure it will all change!

  5. [...] just released, detailing the huge changes we’ll see in Cataclysm. Not only are we facing an overhaul of dispel mechanics, but several new spells. Inside this article are the notes from their initial posting at 3: in the [...]

  6. [...] Priest changes announced, from a Shadow Priest point of view. He also has a bit to say about the Dispel changes. This entry was written by Cassandri, posted on 14 April 2010 at 3 pm, filed under DoTs // DPS [...]

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